Science Cite • Listener Registration Hybrid Access Invitation Support

International Conference on E-Sports Management and Digital Competitive Platforms (ICESMDCP-26)

Join a premium on-location and digital conference experience designed for researchers, academicians, professionals and industry experts across diverse disciplines.

25th - 26th November 2026 Genoa, Italy
Conference Registration Pass
ICESMDCP-26
StandardUSD
VirtualUSD
ParticipationListener
VenueGenoa
Conference Access
Supporting Global Research Participation

Science Cite connects global researchers, educators and professionals through standard and virtual listener participation across international conferences.

After Registration
Official Invitation Letter Available

Registered listeners can request an official invitation letter after successful registration confirmation.

Participation Value
Certificate & Digital Materials

Participants can access conference resources and receive a participation certificate after attendance.

What's Included
Benefits of Registering as Listener
Access to Conference Sessions

Attend keynote, plenary and parallel sessions.

Networking Opportunities

Connect with researchers, educators and scholars.

Certificate of Participation

Receive a digital certificate after participation.

Invitation Letter Support

Official letter support after confirmed registration.

Conference Kit / Materials

E-proceedings and conference resource materials.

Access to Keynote Sessions

Learn from leading experts across event themes.

2 Participant Details
Apply
4 Terms & Condition
Conference Programme and Participation Policy:

Based on the scope of accepted papers, the Organiser may integrate compatible subjects, disciplines, and relevant SDGs into a common interdisciplinary or multidisciplinary programme supporting knowledge exchange and professional interaction.

Refund, Cancellation, Postponement, Travel and Transfer of Registration:
Refund Policy:

If the registrant is unable to attend and is not in a position to transfer his/her participation to another person or event, then the following refund arrangements apply: Keeping given advance payments towards Venue, Printing, Shipping, Hotels, and other overheads, we had to keep the Refund Policy as the following slabs:

1. Cancellations made before 60 days of the conference are eligible for a full refund, subject to a $100 cancellation charge.
2. Cancellations made within 60-30 days of the conference are eligible for a 50% payment refund.
3. Cancellations made within 30 days of the conference are not eligible for a refund.
4. Virtual Participation registrations are non-refundable.

(a) The above refund policies are applicable only if the registrant has not received the official invitation letter for participation in the event, If the client receives the conference invitation letter but cannot attend the conference, no refund will be provided.

(b) If the client cannot attend the conference for any personal reasons, the registration fee is not refundable. However, the fee will be considered as a credit to participate in any of our international conferences within one year from the date of registration.

(c) In the event of a visa denial, travel reasons, or natural calamities preventing attendance, the registration fee will not be refunded. However, the fee will be considered as a credit to participate in any of our international conferences within one year from the date of registration.

(d) Since this conference is hybrid, the organizer reserves the right to conduct it in any format, physical or virtual. Refunds will not be provided for format changes.

(e) For participants who register close to the conference date or after the standard registration deadline, The registration will be considered for virtual participation only, as the conference is in hybrid mode. However, you will be eligible to attend one more international conference based on your registration category.

Cancellation Policy:

If the organizer cancels this event for any reason, you will receive a credit for 100% of the registration fee paid. You may use this credit for another event which must occur within one year from the date of cancellation.

Postponement of Event:

If the organizer postpones an event for any reason and you are unable or unwilling to attend on rescheduled dates, you will receive a credit for 100% of the registration fee paid. You may use this credit for another event which must occur within one year from the date of postponement.

Travel and Accommodation Responsibilities:

a) The responsibility for making and managing travel arrangements, including flights, transportation, and accommodation, lies solely with the individual participant.

b) In the event of any changes to the conference format, cancellation, or venue adjustments, the organizers cannot assume responsibility for any costs incurred by participants for travel or accommodation.

Transfer of registration:

All fully paid registrations are transferable to other persons from the same organization if the registered person is unable to attend the event. Transfers must be made by the registered person in writing to [email protected]. Details must include the full name of the replacement person, their title, contact phone number, and email address. All other registration details will be assigned to the new person unless otherwise specified. Registration can be transferred from one conference to another conference of the same organizer if the registrant is unable to attend one of the conferences

However, Registration cannot be transferred if it is intimated within 14 days of the respective conference. The transferred registrations will not be eligible for Refund.

Visa Information:

The organizer will not directly contact embassies and consulates on behalf of visa applicants. All delegates or invitees should take responsibility for their visa and travel arrangements. Important note for failed visa applications: Visa issues cannot come under the consideration of the cancellation policy of the organizer, including the inability to obtain a visa.

N.B:

All cancellations or modifications of registration must be made in writing to [email protected]

I agree and accept the Terms and Conditions of the website https://www.sciencecite.com/

Conference Session Tracks

SDG Wheel

SDG-Aligned Research Themes

Science Cite conference tracks support global knowledge exchange, innovation, and sustainable development priorities across diverse disciplines.

SDG 8 SDG 9 SDG 10 SDG 11
01 Innovative Strategies in E-Sports Management
This track explores cutting-edge management strategies that enhance the operational efficiency of e-sports organizations. Participants will discuss frameworks for governance, leadership, and organizational culture within the rapidly evolving landscape of competitive gaming.
02 Digital Platforms and Their Impact on Competitive Gaming
This session focuses on the role of digital platforms in shaping the competitive gaming environment. It will examine how technology facilitates player engagement, community building, and the overall gaming experience.
03 Sponsorship and Marketing in E-Sports
This track investigates the unique marketing strategies and sponsorship models that are emerging in the e-sports industry. Discussions will include case studies on successful partnerships and the impact of branding on audience engagement.
04 Broadcasting Technology and E-Sports Engagement
This session delves into the technological advancements in broadcasting that are transforming how e-sports events are consumed. Participants will analyze the implications of live streaming, augmented reality, and interactive content on viewer engagement.
05 Business Analytics in E-Sports Management
This track emphasizes the importance of data analytics in making informed decisions within e-sports organizations. Participants will explore methodologies for analyzing player performance, audience metrics, and financial sustainability.
06 Global Trends in E-Sports Governance
This session examines the evolving governance structures within the global e-sports ecosystem. Discussions will focus on regulatory challenges, ethical considerations, and the role of international organizations in shaping industry standards.
07 Community Building in Competitive Gaming
This track highlights the significance of community engagement in fostering loyalty and participation in e-sports. Participants will share best practices for cultivating inclusive environments that enhance player and fan experiences.
08 Financial Models in E-Sports Organizations
This session explores diverse financial models that sustain e-sports organizations, including revenue streams from sponsorships, merchandise, and media rights. Participants will analyze the financial health and sustainability of e-sports ventures.
09 Event Management in E-Sports Tournaments
This track focuses on the complexities of organizing and managing e-sports tournaments. Discussions will cover logistical challenges, audience engagement strategies, and the integration of technology in event execution.
10 Innovation in E-Sports Technology
This session investigates the latest technological innovations that are influencing the e-sports landscape. Participants will discuss advancements in gaming hardware, software, and immersive experiences that enhance competitive play.
11 Entertainment Value of E-Sports
This track examines the entertainment aspects of e-sports and their implications for audience engagement. Participants will explore how storytelling, character development, and narrative arcs contribute to the overall appeal of competitive gaming.